Creatures: Heretics journal achievements
Resources are highly contested in Albion, so the Heretics gather any scrap left behind by others. Can be found here: • Randomized Dungeons
Resources are highly contested in Albion, so the Heretics gather any scrap left behind by others. Can be found here: • Open World • Randomized Dungeons • Dynamic Camps • Expeditions
Resources are highly contested in Albion, so the Heretics gather any scrap left behind by others. Can be found here: • Open World • Expeditions
Some Heretics are strong enough to venture out into the open world and claim resources. Can be found here: • Randomized Dungeons • Expeditions
Where there are scraps, there are rats. Can be found here: • Randomized Dungeons • Static Dungeons • Expeditions
Everybody needs a lookout. Can be found here: • Randomized Dungeons • Expeditions
Someone has to keep them on the task. Can be found here: • Expeditions
In charge of the most efficient workers, but for some reason they all seem to find an untimely end... Can be found here: • Randomized Dungeons • Expeditions
Reasonably agile, and completely unreasonable. Some Heretics took up the blade to take what they need. Can be found here: • Open World • Randomized Dungeons • Dynamic Camps • Expeditions
Conscience was all that held them and their blades back. Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps
Too cowardly for the blade, but with no little tendency for violence. Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps • Expeditions
Decent marksmen who are apt at hunting, and not only wildlife... Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps
Losing all regard for logic and their own safety, their only solution was more bolts. Can be found here: • Randomized Dungeons
Waning sanity, a tendency for violence, and access to magic are a dangerous mix. Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps • Expeditions
Insanity, pyromania, and a knack for magic... Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps
Heretics with less agility and stealth join the ranks with sword and shield. Can be found here: • Open World • Randomized Dungeons • Static Dungeons • Dynamic Camps • Expeditions
Reasonably talented in combat, with a healthy lack of conscience. Can be found here: • Open World • Static Dungeons • Dynamic Camps
Sometimes a strong physique is all you need. Can be found here: • Randomized Dungeons • Expeditions
Used their physique to secure more resources, making them who they are today. Can be found here: • Randomized Dungeons • Expeditions
Rose to the top with strength alone, using it to hoard resources and manpower. Can be found here: • Randomized Dungeons • Expeditions
Insanity, ingenuity, and access to explosives led them to build dangerous weapons. Can be found here: • Randomized Dungeons • Static Dungeons • Expeditions
Being strong enough to carry a cannon was reason enough to try... Can be found here: • Randomized Dungeons • Static Dungeons • Expeditions
A lack of regard for their own safety, waning sanity, and enough strength to carry an oven... Can be found here: • Randomized Dungeons • Expeditions
Even in the ranks of the Heretics, some are not fully devoid of empathy. Can be found here: • Randomized Dungeons • Static Dungeons • Expeditions
Study the magic of the Keepers, with followers who would sacrifice their lives for them. Can be found here: • Expeditions
Their studies of chemicals and explosives were held back by morals, ethics, and such nonsense. Can be found here: • Randomized Dungeons • Expeditions
Cunning, scheming, lethal, and efficient. Working in the shadows and directing the seemingly chaotic faction called Heretics. Insanity does not necessarily mean chaos, sometimes it just gives a new perspective. Can be found here: • Open World with Tracking • Randomized Dungeons • Expeditions