Quick facts follow the tier, enchantment and quality you pick.
Armor, helmets, shoes and off-hands show their armor, magic resist, CC resist, max HP, max energy and energy regen, as in game.
Off-hand bonuses like Defense, Threat, Attack speed, Cooldown and Cast time reduction grow with item power, as in game.
The Satchel of Insight shows its combat fame bonus and silver cost per fame, close to the game's numbers.
Recipes show every option, the right enchanted ingredients, and silver and gold costs.
Market prices now work for enchanted resources and mounts like Swiftclaw.
Potions and food show their real numbers for every enchantment.
Mounts show max load, gallop speed and where they can't be used, and have a quality picker.
Farming pages show nurture and watering bonuses and yields, and link crops, seeds, animals and their food.
Resource pages show the harvest time with each tool tier, and which enchanted nodes and resource treasures exist.
Item value and fame follow the enchantment you pick.
Resource pages show how often nodes of each enchantment spawn in each kind of zone, from blue zones to the Mists.
Used to craft and Dropped by follow the tier and enchantment you pick, with that level's icons, names and drop chances.
Enchanted resources show their own name, like Exceptional Ghost Hemp.
Items show which cities give a crafting, refining or farming bonus.
Items show which season, challenge, arena or event rewards them.
Lore scrolls show their story and where to find them.
Journals, laborer contracts, tomes, maps and trophies now have one page with a tier picker instead of one per tier.
Conqueror's Chests have one page per size, with a season and guild rank picker for what's inside.
Non-tradable copies of tomes, fireworks and other items say "(Non-tradable)" in their name.
Hundreds more items have a description, and artifacts name the item they craft.
Items keep their full in-game names, like "Master of Fists Robes" and "Novice's Mule".
Journals show market prices for empty and full journals.
Shop items show the reputation or faction rank you need to buy them.
Laborer contracts show the hire price, job length and fame to upgrade.
Gear shows its item value, craft time and mastery modifier.
Gear shows its Destiny Board specialization, item power per level and the level that unlocks each tier.
Weapons that can be awakened show the awakening cost and link to the Awakened weapon calculator.
Gear shows the base chance of crafting each quality.
Old dungeon maps and quest items are marked as legacy.
Enchanted items glow in the game's colors, enchanted resources show their own icons, and icons are no longer cropped.
Category pages list items by tier, then by name.
Loot tables are sorted by real drop odds, and item pages list every mob and chest that drops them, direct drops first.
Enchanted drops, like dungeon maps and the resources in Conqueror's Chests, show their enchantment instead of looking like plain items.
Search finds mobs and items by every name they have in game, like "Deranged Poacher".
Search shows mob and chest pictures, and clicking "more" shows 20 more results at a time.
Chests show everything they drop, plus the keys you need, rarity odds and fame.
Corrupted dungeon boss chests show their artifact and rune drops, and Dragon Sanctuary chests are listed under Group Dungeon.
Treasure sites show their description, opening time and silver, and mobs that only drop silver say so.
Mobs use their in-game names, with new World Boss Zones, Wild Animals, The Depths and Ancient Lands categories.
World bosses show their in-game description, and mobs show if they can't be knocked back.
New Ancient Lands page with every portal, team size and item power requirement.
The Ancient Lands page explains Spirit Essence, what's frozen in orange portals, and each portal's fame, loot and silver bonus and tougher monsters.
The Depths and Corrupted Dungeon pages explain their rules: what you lose on death, Souls, Infernal Flames, invasions, reward bonuses per difficulty and the maps that open them.
Static dungeons list the mobs and chests inside them, and expeditions show their story, objectives and mobs.
Loot chests and reward bags show everything inside them, with the chance of each item.
Drops where the game picks one of several options now show each option's chance, instead of all of them at 100%.
Random drops like "T6 Gear" show as a card of that tier.
Ancient Lands and Dragon Sanctuary have their own pictures.
Mob pages list the journal missions they count toward, with links to the Journal.
Chests show when they respawn, their spawn chance and how long they stay protected.
Mobs and chests show the Might they give in the Conqueror's Challenge.
Some mobs show extra drops like the Leygate Keystone.
Mobs and chests show which zones they're found in, and world bosses show where they spawn.
Mobs show how often their spawn points spawn them, and which are tracking hunt targets.
Fish show where to catch them, with each spot's share of catches.